BIS fnc setMissionStatusSlot: Difference between revisions

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| Set  a slot for mission status with sectors, respawn tickets, etc. |= Description
| Set  a slot for mission status with sectors, respawn tickets, etc. |DESCRIPTION=
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| [id, text, texture, color, fade, position, barHeight] [[call]] [[BIS_fnc_setMissionStatusSlot]] |= Syntax
| [id, text, texture, color, fade, position, barHeight] [[call]] [[BIS_fnc_setMissionStatusSlot]] |SYNTAX=


|p1=  id: [[Number]]  - slot ID. Use -1 to assign it automatically |= Parameter 1
|p1=  id: [[Number]]  - slot ID. Use -1 to assign it automatically |PARAMETER1=
|p2=  text: [[String]] - text |= Parameter 2
|p2=  text: [[String]] - text |PARAMETER2=
|p3=  texture: [[String]] - icon path |= Parameter 3
|p3=  texture: [[String]] - icon path |PARAMETER3=
|p4=  color: [[Array]] - color in RGBA format |= Parameter 4
|p4=  color: [[Array]] - color in RGBA format |PARAMETER4=
|p5=  fade: [[Number]] - slot fade, 0 is fully visible, 0 hidden |= Parameter 5
|p5=  fade: [[Number]] - slot fade, 0 is fully visible, 0 hidden |PARAMETER5=
|p6=  position: [[Array]] in Position format - position top which camera moves after clicking on the slot |= Parameter 6
|p6=  position: [[Array]] in Position format - position top which camera moves after clicking on the slot |PARAMETER6=
|p7=  barHeight: [[Number]] - slot progress bar height in range <0;1>|= Parameter 7
|p7=  barHeight: [[Number]] - slot progress bar height in range <0;1>|PARAMETER7=


| [[Number]] - Slot ID |= Return value
| [[Number]] - Slot ID |RETURNVALUE=
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| [[BIS_fnc_showMissionStatus]] |= See also
| [[BIS_fnc_showMissionStatus]] |SEEALSO=


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Revision as of 14:33, 7 April 2019


Hover & click on the images for description

Description

Description:
Set a slot for mission status with sectors, respawn tickets, etc.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[id, text, texture, color, fade, position, barHeight] call BIS_fnc_setMissionStatusSlot
Parameters:
id: Number - slot ID. Use -1 to assign it automatically
text: String - text
texture: String - icon path
color: Array - color in RGBA format
fade: Number - slot fade, 0 is fully visible, 0 hidden
position: Array in Position format - position top which camera moves after clicking on the slot
barHeight: Number - slot progress bar height in range <0;1>
Return Value:
Number - Slot ID

Examples

Example 1:

Additional Information

See also:
BIS_fnc_showMissionStatus

Notes

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