BIS fnc spawnObjects: Difference between revisions
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| Create a stack of objects at given position or on top of given object (eg. table). |= | | Create a stack of objects at given position or on top of given object (eg. table). |DESCRIPTION= | ||
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| [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] |= | | [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] |SYNTAX= | ||
|p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement] | |p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement] | ||
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** "TOP" = top of the objects boundingbox | ** "TOP" = top of the objects boundingbox | ||
** "GROUND" = sitting just on the ground | ** "GROUND" = sitting just on the ground | ||
** "ROADWAY" = sitting just on the ground |= | ** "ROADWAY" = sitting just on the ground |PARAMETER1= | ||
|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class |= | |p2= className: [[String]] - class of the object(s) to spawn; all will use the same class |PARAMETER2= | ||
|p3= count: [[Number]] (Optional, default: 1) - how many objects will be spawned |= | |p3= count: [[Number]] (Optional, default: 1) - how many objects will be spawned |PARAMETER3= | ||
|p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) - starting spawning position offset |= | |p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) - starting spawning position offset |PARAMETER4= | ||
|p5= offsetDir: [[Number]] (Optional, default: 0) - starting spawning direction offset |= | |p5= offsetDir: [[Number]] (Optional, default: 0) - starting spawning direction offset |PARAMETER5= | ||
|p6= dirNoise: [[Code]] (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value |= | |p6= dirNoise: [[Code]] (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value |PARAMETER6= | ||
|p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not |= | |p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not |PARAMETER7= | ||
| [[Array]] of created [[Object|Objects]] |= | | [[Array]] of created [[Object|Objects]] |RETURNVALUE= | ||
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|x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0]; | |x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0]; | ||
_objects = <nowiki>[</nowiki>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code> |= | _objects = <nowiki>[</nowiki>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code> |EXAMPLE1= | ||
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| [[createVehicle]], [[createSimpleObject]], [[enableSimulation]] |= | | [[createVehicle]], [[createSimpleObject]], [[enableSimulation]] |SEEALSO= | ||
}} | }} |
Revision as of 14:33, 7 April 2019
Description
- Description:
- Create a stack of objects at given position or on top of given object (eg. table).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number (Optional, default: 1) - how many objects will be spawned
- offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
- offsetDir: Number (Optional, default: 0) - starting spawning direction offset
- dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
_randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;
Additional Information
Notes
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