ctrlMapScreenToWorld: Difference between revisions
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| Converts map screen coordinates into world coordinates. Unlike [[posScreenToWorld]], this command returns world position is format [x, y], otherwise it is identical to [[posScreenToWorld]].|= | | Converts map screen coordinates into world coordinates. Unlike [[posScreenToWorld]], this command returns world position is format [x, y], otherwise it is identical to [[posScreenToWorld]].|DESCRIPTION= | ||
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| control '''ctrlMapScreenToWorld''' [x, y] |= | | control '''ctrlMapScreenToWorld''' [x, y] |SYNTAX= | ||
|p1= control: [[Control]] - map control|= | |p1= control: [[Control]] - map control|PARAMETER1= | ||
|p2= [x, y]: [[Array]] |= | |p2= [x, y]: [[Array]] |PARAMETER2= | ||
|p3= x: [[Number]] - screen X |= | |p3= x: [[Number]] - screen X |PARAMETER3= | ||
|p4= y: [[Number]] - screen Y|= | |p4= y: [[Number]] - screen Y|PARAMETER4= | ||
| [[Array]] - world coordinates in format [[Position2D]] |= | | [[Array]] - world coordinates in format [[Position2D]] |RETURNVALUE= | ||
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|x1= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] _ScreenCoord;</code> |= | |x1= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] _ScreenCoord;</code> |EXAMPLE1= | ||
|x2= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] [_x, _y];</code> |= | |x2= <code>_worldCoord = _control [[ctrlMapScreenToWorld]] [_x, _y];</code> |EXAMPLE2= | ||
|x3= <code>_worldCoord = [[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapScreenToWorld]] [0.5, 0.5];</code> |= | |x3= <code>_worldCoord = [[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapScreenToWorld]] [0.5, 0.5];</code> |EXAMPLE3= | ||
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| [[ctrlMapWorldToScreen]], [[posScreenToWorld]], [[posWorldToScreen]], [[findDisplay]], [[displayCtrl]] |= | | [[ctrlMapWorldToScreen]], [[posScreenToWorld]], [[posWorldToScreen]], [[findDisplay]], [[displayCtrl]] |SEEALSO= | ||
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Revision as of 14:36, 7 April 2019
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike posScreenToWorld, this command returns world position is format [x, y], otherwise it is identical to posScreenToWorld.
- Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlMapScreenToWorld [x, y]
- Parameters:
- control: Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world coordinates in format Position2D
Examples
- Example 1:
_worldCoord = _control ctrlMapScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control ctrlMapScreenToWorld [_x, _y];
- Example 3:
_worldCoord = findDisplay 12 displayCtrl 51 ctrlMapScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 6, 2007 - 23:41
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;
- Ceeeb
- The command parameters are screen position coordinates, which may not equate to the map control's coordinates. A map control's screen coordinates and size can be found use the ctrlPosition command. This is an issue when using the Arma 3 in-game map, which is not fullscreen (all previous titles used full screen map controls, so map control coords did equate to screen coords).
- Posted on August 28, 2017 - 0:05
- Icaruk
-
This example creates a RscMapControl and hints you the [x,y] position where you clicked.
0 spawn {
disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0;
_map ctrlAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3;
_pos = _ctrl ctrlMapScreenToWorld [_x, _y]; hint format ["pos: %1", _pos]; }];
};
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