forceRespawn: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 11: | Line 11: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu, the unit is killed only there is no "so and so was killed" message and no score adjustment. |= | | Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu, the unit is killed only there is no "so and so was killed" message and no score adjustment. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''forceRespawn''' unit |= | | '''forceRespawn''' unit |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= |
Revision as of 14:39, 7 April 2019
Description
- Description:
- Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu, the unit is killed only there is no "so and so was killed" message and no score adjustment.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
forceRespawn player;
Additional Information
- See also:
- playerRespawnTimesetPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note