getRelPos: Difference between revisions
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| Returns position, which is given distance and relative direction away from original object. |= | | Returns position, which is given distance and relative direction away from original object. |DESCRIPTION= | ||
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| object '''getRelPos''' [distance, direction]|= | | object '''getRelPos''' [distance, direction]|SYNTAX= | ||
|p1= object: [[Object]] - object |= | |p1= object: [[Object]] - object |PARAMETER1= | ||
|p2= [distance, direction]: [[Array]] |= | |p2= [distance, direction]: [[Array]] |PARAMETER2= | ||
|p3= distance: [[Number]] - distance from object |= | |p3= distance: [[Number]] - distance from object |PARAMETER3= | ||
|p4= direction: [[Number]] - direction relative to object's current direction |= | |p4= direction: [[Number]] - direction relative to object's current direction |PARAMETER4= | ||
| [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |= | | [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE= | ||
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|x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> |= | |x1= Find position 100 metres away at player's 3 o'clock:<code>_relpos = [[player]] [[getRelPos]] [100, 90];</code> |EXAMPLE1= | ||
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| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] |= | | [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] |SEEALSO= | ||
}} | }} |
Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns position, which is given distance and relative direction away from original object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - object
- [distance, direction]: Array
- distance: Number - distance from object
- direction: Number - direction relative to object's current direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
Additional Information
- See also:
- getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
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Only post proven facts here! Add Note
Notes
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it's starting point, getRelPos requires an object with its own azithmus heading.
- Posted on 3 March, 2016