getPos

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Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the object position in format Position. Z value is height over the surface underneath.

Syntax

Syntax:
Array = getPos object
Parameters:
object: Object; since VBS2 1.24: Location
Return Value:
Array - format Position

Examples

Example 1:
getPos player
Example 2:
//getPos vs. other methods (over sea) diag_log getPos ship; //[2412.01,6036.33,-0.839965] diag_log getPosATL ship; //[2412.01,6036.33,19.4266] diag_log getPosASL ship; //[2412.01,6036.33,-0.920066] diag_log getPosASLW ship; //[2412.01,6036.33,-0.865981] diag_log visiblePosition ship; //[2412.02,6036.33,-0.837952] diag_log visiblePositionASL ship; //[2412.02,6036.33,-0.91798] diag_log position ship; //[2412.01,6036.33,-0.839965]
Example 3:
//getPos vs. other methods (over land) diag_log getPos car; //[2508.64,5681.47,0.0609589] diag_log getPosATL car; //[2508.64,5681.47,0.0356369] diag_log getPosASL car; //[2508.64,5681.47,71.718] diag_log getPosASLW car; //[2508.64,5681.47,71.718] diag_log visiblePosition car; //[2508.64,5681.47,0.0609512] diag_log visiblePositionASL car; //[2508.64,5681.47,71.718] diag_log position car; //[2508.64,5681.47,0.0609589]

Additional Information

Multiplayer:
-
See also:
setPos, position, getPosATL, getPosASL, getPosASLW, visiblePosition, visiblePositionASL, getMarkerPos

Notes

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
disat
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
Hduregger
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) is not the same as (getPos _obj).
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

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