handsHit: Difference between revisions

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| Checks if a soldier's hands are hit, which results in inaccurate aiming. |= Description
| Checks if a soldier's hands are hit, which results in inaccurate aiming. |DESCRIPTION=
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| [[Number]] <nowiki>=</nowiki> '''handsHit''' unitName |= Syntax
| [[Number]] <nowiki>=</nowiki> '''handsHit''' unitName |SYNTAX=


|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=


| [[Number]] -   
| [[Number]] -   
If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. |= Return value
If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. |RETURNVALUE=
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|x1= <code>? (handsHit [[player]] <nowiki>==</nowiki> 1) : [[player]] [[globalChat]] "Ouch! Don't shoot at my hands dammit!"</code> |= Example 1
|x1= <code>? (handsHit [[player]] <nowiki>==</nowiki> 1) : [[player]] [[globalChat]] "Ouch! Don't shoot at my hands dammit!"</code> |EXAMPLE1=
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| [[damage]] |= See also
| [[damage]] |SEEALSO=


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Revision as of 14:41, 7 April 2019

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Description

Description:
Checks if a soldier's hands are hit, which results in inaccurate aiming.
Groups:
Uncategorised

Syntax

Syntax:
Number = handsHit unitName
Parameters:
unitName: Object
Return Value:
Number - If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.

Examples

Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"

Additional Information

See also:
damage

Notes

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Notes

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