inflamed: Difference between revisions
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| Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.|= | | Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.|DESCRIPTION= | ||
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| '''inflamed''' fireplace |= | | '''inflamed''' fireplace |SYNTAX= | ||
|p1= fireplace: [[Object]] |= | |p1= fireplace: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code>_inflamed = [[inflamed]] _fireplaceOne;</code> |= | |x1= <code>_inflamed = [[inflamed]] _fireplaceOne;</code> |EXAMPLE1= | ||
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| [[inflame]], [[isBurning]] |= | | [[inflame]], [[isBurning]] |SEEALSO= | ||
}} | }} |
Revision as of 14:41, 7 April 2019
Description
- Description:
- Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use isBurning command.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_inflamed = inflamed _fireplaceOne;
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters