mod: Difference between revisions

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| Remainder of a divided by b.  |= Description
| Remainder of a divided by b.  |DESCRIPTION=
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| [[Number]] <nowiki>=</nowiki> a '''mod''' b |= Syntax
| [[Number]] <nowiki>=</nowiki> a '''mod''' b |SYNTAX=


|p1= a: [[Number]] |= Parameter 1
|p1= a: [[Number]] |PARAMETER1=


|p2= b: [[Number]] |= Parameter 2
|p2= b: [[Number]] |PARAMETER2=


| [[Number]] |= Return value
| [[Number]] |RETURNVALUE=
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|x1= <br><code>_rem <nowiki>=</nowiki> 3 [[mod]] 2;</code>
|x1= <br><code>_rem <nowiki>=</nowiki> 3 [[mod]] 2;</code>
Result is 1  |= Example 1
Result is 1  |EXAMPLE1=
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| [[Math Commands]], [[Operators]], [[a % b]]  |= See also
| [[Math Commands]], [[Operators]], [[a % b]]  |SEEALSO=


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Revision as of 14:43, 7 April 2019

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Description

Description:
Remainder of a divided by b.
Groups:
Uncategorised

Syntax

Syntax:
Number = a mod b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:

_rem = 3 mod 2; Result is 1

Additional Information

See also:
Math CommandsOperatorsa % b

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • mod is identical to a % b
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand mod 1); In A1, the new commands round, floor or ceil would be the easier way to round.

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