posScreenToWorld: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (see also) |
m (template:command argument fix) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to [[ctrlMapScreenToWorld]].|= | | Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to [[ctrlMapScreenToWorld]].|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| map '''posScreenToWorld''' [x, y] |= | | map '''posScreenToWorld''' [x, y] |SYNTAX= | ||
|p1= map : [[Control]] - map control |= | |p1= map : [[Control]] - map control |PARAMETER1= | ||
|p2= [x, y]: [[Array]] |= | |p2= [x, y]: [[Array]] |PARAMETER2= | ||
|p3= x: [[Number]] - screen X |= | |p3= x: [[Number]] - screen X |PARAMETER3= | ||
|p4= y: [[Number]] - screen Y|= | |p4= y: [[Number]] - screen Y|PARAMETER4= | ||
| [[Array]] - world position in format [x,y,0] |= | | [[Array]] - world position in format [x,y,0] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> |= | |x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> |EXAMPLE1= | ||
|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> |= | |x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> |EXAMPLE2= | ||
|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> |= | |x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> |EXAMPLE3= | ||
_______________________________________________________________________ | _______________________________________________________________________ | ||
| [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] |= | | [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] |SEEALSO= | ||
}} | }} |
Revision as of 14:44, 7 April 2019
Description
- Description:
- Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to ctrlMapScreenToWorld.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map posScreenToWorld [x, y]
- Parameters:
- map : Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world position in format [x,y,0]
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;