preloadSound: Difference between revisions
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m (template:command argument fix) |
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| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |= | | Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION= | ||
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| '''preloadSound''' soundName |= | | '''preloadSound''' soundName |SYNTAX= | ||
|p1= soundName: [[String]] |= | |p1= soundName: [[String]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code>{ | |x1= <code>{ | ||
[[waitUntil]] {[[preloadSound]] _x}; | [[waitUntil]] {[[preloadSound]] _x}; | ||
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |= | } [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1= | ||
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| [[preloadTitleRsc]] |= | | [[preloadTitleRsc]] |SEEALSO= | ||
}} | }} |
Revision as of 14:44, 7 April 2019
Description
- Description:
- Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note