getArray

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Extract array from config entry.

Syntax

Syntax:
Array = getArray config
Parameters:
config: Config
Return Value:
Array

Examples

Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")

Additional Information

Multiplayer:
-
See also:
configFileconfig/nameconfigNamecountgetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

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Add New Note | How To

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5

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