set3DENMissionAttribute: Difference between revisions

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{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|= Description
|DESCRIPTION=
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| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki> |= Syntax
| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki> |SYNTAX=
|p1= section: [[String]] - attribute section |PARAMETER1=
|p1= section: [[String]] - attribute section |PARAMETER1=
|p2= class: [[String]] - attribute name |PARAMETER2=
|p2= class: [[String]] - attribute name |PARAMETER2=

Revision as of 14:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Set scenario attribute.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
<section> set3DENMissionAttribute [<class>,<value>]
Parameters:
section: String - attribute section
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3]; Set respawn type to 3

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttributes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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