surfaceIsWater: Difference between revisions
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| Returns whether water is at given position. |= | | Returns whether water is at given position. |DESCRIPTION= | ||
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|'''surfaceIsWater''' position |= | |'''surfaceIsWater''' position |SYNTAX= | ||
|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |= | |p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
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| [[surfaceType]], [[surfaceNormal]], [[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[isOnRoad]] |= | | [[surfaceType]], [[surfaceNormal]], [[nearRoads]], [[roadsConnectedTo]], [[roadAt]], [[isOnRoad]] |SEEALSO= | ||
}} | }} |
Revision as of 14:49, 7 April 2019
Description
- Description:
- Returns whether water is at given position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- surfaceIsWater position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Boolean
Examples
- Example 1:
_isWater= surfaceIsWater [1000, 3000];
- Example 2:
_isWater = surfaceIsWater position player;
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 4 May, 2012
- Osmo
- Does not work with inland water. Works only with sea water.