getSoundControllerResult: Difference between revisions
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Killzone Kid (talk | contribs) (description, example) |
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| Returns the calculated value of simple expression in config.|DESCRIPTION= | | Returns the calculated value of simple expression defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle. |DESCRIPTION= | ||
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| | | vehicle '''getSoundControllerResult''' config |SYNTAX= | ||
|p1 = | |p1 = vehicle: [[Object]] - transport vehicle|= | ||
|p2 = | |p2 = config: [[Config]] - path to config entry containing the expression|= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
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|x1 = <code>_result = ([[vehicle]] [[player]]) | |x1= <code>_result = ([[vehicle]] [[player]]) [[getSoundControllerResult]] ([[configFile]] [[gtgt|>>]] "cfgVehicles" [[gtgt|>>]] [[typeOf]] ([[vehicle]] [[player]]) [[gtgt|>>]] "sounds" [[gtgt|>>]] "idle_ext" [[gtgt|>>]] "volume");</code>|example1= | ||
|x2= <code>//-- mission config entry to reverse rain strength: <tt>myExpression = "rain factor [1,0]";</tt> | |||
_result = "PaperCar" [[createVehicleLocal]] [[position]] [[player]] [[getSoundControllerResult]] ([[missionConfigFile]] >> "myExpression");</code>|example2= | |||
Revision as of 17:00, 28 April 2019
Description
- Description:
- Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getSoundControllerResult config
- Parameters:
- vehicle: Object - transport vehicle
- config: Config - path to config entry containing the expression
- Return Value:
- Number
Examples
- Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
- Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");
Additional Information
- See also:
- Arma 3 SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllers
Notes
-
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