createVehicleLocal

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Introduced with Armed Assault version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Creates an object of the given type. Created object is not transferred through network in MP games.

Syntax

Syntax:
type createVehicleLocal position
Parameters:
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

Additional Information

Multiplayer:
-
See also:
createVehicledeleteVehiclecreateUnit

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).

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