BIS fnc hasItem: Difference between revisions
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|x1= <code>[player, "ItemMap"] call BIS_fnc_hasItem;</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |= | ||
|x2= <code>tank, "FirstAidKit", true] call BIS_fnc_hasItem;</code> |= | |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |= | ||
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Revision as of 16:22, 17 July 2019
Description
- Description:
- Returns true if object contains given item in inventory / cargo storage.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem;
- Parameters:
- [object, item, searchCrew]: Array
- object: Object - unit, vehicle or other container
- item: String - item to find
- searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.95]][[ Category: arma3dev: New Functions | BIS FNC HASITEM]][[ Category: arma3dev: Functions | BIS FNC HASITEM]]