BIS fnc removeRespawnInventory: Difference between revisions
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{{Function|= | {{Function|Comments= | ||
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| arma3 | | | arma3 |Game name= | ||
| | |1.60|Game version= | ||
|eff= global |= | |eff= global |MP Effect= | ||
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| [target,id] call [[BIS_fnc_removeRespawnInventory]]; |SYNTAX= | | [target, id] call [[BIS_fnc_removeRespawnInventory]]; |SYNTAX= | ||
|p1= | |p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] |Parameter 1= | ||
|p2= | |||
|p2= id: [[Number]] |Parameter 2= | |||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
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|x1= <code><nowiki>[</nowiki>[[west]], 1] [[call]] [[BIS_fnc_removeRespawnInventory]];</code> |= | |x1= <code><nowiki>[</nowiki>[[west]], 1] [[call]] [[BIS_fnc_removeRespawnInventory]];</code> |Example 1= | ||
|x2= <code> | |x2= <code>[[private]] _myRespawnInventory = <nowiki>[</nowiki>[[missionNamespace]],"ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]]; | ||
_myRespawnInventory [[call]] [[BIS_fnc_removeRespawnInventory]];</code> |Example 2= | |||
</code> |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[ | | [[Arma 3 Respawn]], [[BIS_fnc_addRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]] |SEEALSO= | ||
}} | }} | ||
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[[Category:Functions|{{uc:removeRespawnInventory}}]] | [[Category:Functions|{{uc:removeRespawnInventory}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:removeRespawnInventory}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:removeRespawnInventory}}]] | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
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To remove all inventories that are currently available you can use the following:<br> | To remove all inventories that are currently available you can use the following:<br> | ||
<code>{ | <code>{ | ||
<nowiki>[</nowiki>[[missionNamespace]], [[_x]]] [[call]] [[BIS_fnc_removeRespawnInventory]]; | |||
} forEach ([missionNamespace, true] call [[BIS_fnc_getRespawnInventories]]; | } [[forEach]] (<nowiki>[</nowiki>[[missionNamespace]], [[true]]] [[call]] [[BIS_fnc_getRespawnInventories]];</code> | ||
</code> | If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 20:58, 27 July 2019
Description
- Description:
- Remove a respawn inventory added by BIS_fnc_addRespawnInventory.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, id] call BIS_fnc_removeRespawnInventory;
- Parameters:
- target: Namespace, Side, Group or Object
- id: Number
- Return Value:
- Boolean
Examples
- Example 1:
[west, 1] call BIS_fnc_removeRespawnInventory;
- Example 2:
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;
Additional Information
- See also:
- Arma 3 RespawnBIS_fnc_addRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 1, 2016 - 17:29 (UTC)
- Krzmbrzl00
-
To remove all inventories that are currently available you can use the following:
{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories;
If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.