enableGunLights: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|1.00|= Game version
|1.00|= Game version


|arg= local |= Arguments in MP
|arg= local |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
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Revision as of 11:08, 5 August 2019

Hover & click on the images for description

Description

Description:
Sets AI group option how to use gun lights. The string argument can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off

For Arma 2 syntax see enableGunLights Arma 2
Groups:
Uncategorised

Syntax

Syntax:
group enableGunLights mode
Parameters:
group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - "Auto", "ForceOn", "ForceOff"
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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