playMoveNow: Difference between revisions
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|eff= global |= | |eff= global |Multiplayer Effects= | ||
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Revision as of 11:12, 5 August 2019
Description
- Description:
- When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded.
- List of moves in Arma 3
- List of moves in Arma 2
- List of moves in Armed Assault
- List of moves in Operation Flashpoint: Resistance
player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "amovppnemstpsraswrfldnon"; // player goes prone player playMove "amovpknlmstpsraswrfldnon"; // player gets up on one knee };
Compared to:player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "amovppnemstpsraswrfldnon"; // player never goes prone player playMoveNow "amovpknlmstpsraswrfldnon"; // player goes down on one knee straight away };
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier playMoveNow moveName
- Parameters:
- soldier: Object -
- moveName: String -
- Return Value:
- Nothing
Examples
- Example 1:
player playMoveNow "AmovPercMevaSlowWrflDf"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note