enableCopilot: Difference between revisions
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Killzone Kid (talk | contribs) (see also locality) |
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|0.50|= Game version | |0.50|= Game version | ||
|arg= | |arg= global |Multiplayer Arguments= | ||
|eff= | |eff= local |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Enables copilot actions. |DESCRIPTION= | | Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers <tt>"ControlsShifted"</tt> event handler.<br><br> | ||
{{Informative | In multiplayer, execute this command globally to have it synced on all clients}}|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| vehicle '''enableCopilot''' enable |SYNTAX= | | vehicle '''enableCopilot''' enable |SYNTAX= | ||
|p1= vehicle: [[Object]] |PARAMETER1= | |p1= vehicle: [[Object]] - vehicle on which to toggle copilot actions |PARAMETER1= | ||
|p2= enable: [[Boolean]] - enable or disable |PARAMETER2= | |||
|p2= enable: [[Boolean]] | |||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { | |x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { myHeli [[enableCopilot]] [[true]] }; | ||
}; | |||
</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
Revision as of 15:02, 21 August 2019
Description
- Description:
- Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers "ControlsShifted" event handler.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableCopilot enable
- Parameters:
- vehicle: Object - vehicle on which to toggle copilot actions
- enable: Boolean - enable or disable
- Return Value:
- Nothing
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true };
Additional Information
- See also:
- isCopilotEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl
- You can use the Arma 3 Event Handler - ControlsShifted to detect Take and Release actions
- Actions: LockVehicleControl, UnlockVehicleControl, SuspendVehicleControl and TakeVehicleControl