fleeing: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
||
Line 2: | Line 2: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00|Game version= | |1.00|Game version= |
Revision as of 12:47, 31 August 2019
Description
- Description:
- Checks if a unit is fleeing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = fleeing unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - Returns true if a unit is fleeing, false if not. Dead or empty units return false.
Examples
- Example 1:
? (fleeing _east_unit) : player sideChat "We have won!"
Additional Information
- See also:
- allowFleeing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters