fleeing

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Checks if a unit is fleeing.

Syntax

Syntax:
Boolean = fleeing unitName
Parameters:
unitName: Object
Return Value:
Boolean - Returns true if a unit is fleeing, false if not. Dead or empty units return false.

Examples

Example 1:
? (fleeing _east_unit) : player sideChat "We have won!"

Additional Information

Multiplayer:
-
See also:
allowFleeing

Notes

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Notes

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