safeZoneW: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 4: | Line 4: | ||
| arma2 |= Game name | | arma2 |= Game name | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:49, 1 September 2019
Description
- Description:
Returns the width of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the X axis, the value will be positive but resulting X will end up beyond the right border. Therefore in order to calculate X of the right screen border, the length of safeZoneX must be subtracted from safeZoneW, but because it is negative, it must be added instead. _screenRightBorderX = safeZoneW + safeZoneX. The measurement units depend on the current screen resolution getResolution. See also SafeZone- Groups:
- Uncategorised
Syntax
- Syntax:
- safeZoneW
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note