setWind: Difference between revisions
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| arma2 |Game name= | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 21:18, 1 September 2019
Description
- Description:
- Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while. - Multiplayer:
- Execute on server
- Groups:
- Uncategorised
Syntax
- Syntax:
- setWind [x, y, forced]
- Parameters:
- [x, y, forced]: Array
- x: Number Easterly component (in m/s, positive = to the east)
- y: Number Northerly component (in m/s, positive = to the north)
- forced: Boolean true: wind constantly blows in set direction, false: wind can change direction (default)
- Return Value:
- Nothing
Examples
- Example 1:
setWind [10, 10, true];
Additional Information
- See also:
- windsetWindDirgustssetGusts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Environment
- ArmA 2: New Scripting Commands List