BIS fnc advHint: Difference between revisions
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|x1= <code><nowiki>[["Common", "GPS"]]</nowiki> [[call]] [[BIS_fnc_advHint]];</code> |= | |x1= <code><nowiki>[["Common", "GPS"]]</nowiki> [[call]] [[BIS_fnc_advHint]];</code> |Example1= | ||
|x2= <code><nowiki>[["Common", "GPS"], 15,"",35,"",false,false,false,true]</nowiki> [[call]] [[BIS_fnc_advHint]];//Default</code> |= | |x2= <code><nowiki>[["Common", "GPS"], 15,"",35,"",false,false,false,true]</nowiki> [[call]] [[BIS_fnc_advHint]];//Default</code> |= | ||
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Revision as of 01:15, 3 September 2019
Description
- Description:
- Shows advanced hint to player.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [classes, duration1, condition1, duration2, condition2, showing, onlyFullHint, onlyOnce, useSound] call BIS_fnc_advHint;
- Parameters:
- classes: Array - Array in format ["hint main class","hint class"]
- duration1: Number (Optional) - Duration of short hint in seconds. (Default 15s)
- condition1: String (Optional) - Condition for hiding of short hint (Default "")
- duration2: Number (Optional) - Duration of full hint in seconds (Default 35s)
- condition2: String (Optional) - Condition for hiding of full hint (Default "")
- showing: Boolean (Optional) - True shows hint even if tutorial hints are disabled in game settings (Default false)
- onlyFullHint: Boolean (Optional) - True shows full hint without using of short hint (Default false)
- onlyOnce: Boolean (Optional) - Show the hint in mission only once (true) or multiple times (false) (Default false)
- useSound: Boolean (Optional) - True plays a sound when the hint is opened (Default true)
- Return Value:
- Nothing
Examples
- Example 1:
[["Common", "GPS"]] call BIS_fnc_advHint;
- Example 2:
[["Common", "GPS"], 15,"",35,"",false,false,false,true] call BIS_fnc_advHint;//Default
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 13, 2016 - 12:09 (UTC)
- Sixtyfour
- This command will not do anything for players who have "Tutorial Hints" disabled in their Options > Game difficulty settings or on servers that disable it in their relevant difficulty preset.