BIS fnc addWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |x3=" to "|Example2= |x3=") |
Lou Montana (talk | contribs) m (Text replacement - "|= |p2=" to "|Parameter1= |p2=") |
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| [unit, "weaponClassName", 1, ''0''] call '''BIS_fnc_addWeapon''';|SYNTAX= | | [unit, "weaponClassName", 1, ''0''] call '''BIS_fnc_addWeapon''';|SYNTAX= | ||
|p1= [[Object]] - Unit to add weapon to. |= | |p1= [[Object]] - Unit to add weapon to. |Parameter1= | ||
|p2= [[String]] - Weapon Classname (found in CfgWeapons). |Parameter2= | |p2= [[String]] - Weapon Classname (found in CfgWeapons). |Parameter2= | ||
Revision as of 02:49, 3 September 2019
Description
- Description:
- Adds a weapon to the specified unit, with magazine classnames taken from the weapon's config (in CfgWeapons). This function does not remove magazines nor weapons prior to adding the new weapon, so that still has to be done manually.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, "weaponClassName", 1, 0] call BIS_fnc_addWeapon;
- Parameters:
- Object - Unit to add weapon to.
- String - Weapon Classname (found in CfgWeapons).
- Number - Amount of magazines.
- Number - Index of magazine name that should be used, OR:
String - Magazine name to be used.
Optional parameter, default 0. Found in magazines={} array. - Return Value:
- String - Primary(!) muzzle name of weapon.
Examples
- Example 1:
newGun = [player, "arifle_SDAR_F", 6] call BIS_fnc_addWeapon; // Adds 6 dual-purpose magazines and the underwater gun to the player.
- Example 2:
newGun = [bluforUnit, "arifle_Mk20_F", 2, 1] call BIS_fnc_addWeapon; // Adds 2 30 Rnd Stanag Tracer (Red) magazines to bluforUnit, with an Mk20_F.
- Example 3:
newGun = [player, "arifle_Mk20_F", 2, "30Rnd_556x45_Stanag_Tracer_red"] call BIS_fnc_addWeapon; // Alternative syntax of second example, with magazine name written out.
Additional Information
- See also:
- addWeaponselectWeapon
Notes
-
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Notes
Bottom Section
- Posted on September 29, 2014 - 18:13 (UTC)
- Tryteyker-
- This function only returns the primary muzzle name of a gun. For more info on how to select guns' secondary muzzle names (like an underhand grenade launcher), view the notes on selectWeapon.