BIS fnc hasItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= |x2=" to "|Example1= |x2=")
Line 22: Line 22:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |=  
|x1= <code><nowiki>[</nowiki>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> |Example1=
 
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=  
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> |=  
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 11:51, 3 September 2019


Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.

This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem;
Parameters:
[object, item, searchCrew]: Array
object: Object - unit, vehicle or other container
item: String - item to find
searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section