BIS fnc hasItem: Difference between revisions

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|p1=[object, item, searchCrew]: [[Array]]|PARAMETER1=
|p1=[object, item, searchCrew]: [[Array]]|PARAMETER1=
|p2= object: [[Object]] - unit, vehicle or other container |PARAMETER2=
|p2= object: [[Object]] or [[Group]] - unit, vehicle, container or group of units (since v1.95)|PARAMETER2=
|p3= item: [[String]] - item to find |PARAMETER3=
|p3= item: [[String]] - item to find |PARAMETER3=
|p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]] |PARAMETER4=
|p4= searchCrew (Optional): [[Boolean]] - [[true]] to search vehicle crew as well if object is a vehicle. Default - [[false]] |PARAMETER4=

Revision as of 17:40, 11 September 2019


Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.

This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem;
Parameters:
[object, item, searchCrew]: Array
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

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Notes

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