BIS fnc moduleChat: Difference between revisions

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m (some minor additions)
m (fixed parameter 3 description)
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|p2= units: [[Array]] of [[Object|Objects]] - list of chatting units |Parameter 2=
|p2= units: [[Array]] of [[Object|Objects]] - list of chatting units |Parameter 2=


|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the chat is sent to all units |Parameter 3=
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[False]] disables the module |Parameter 3=


| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value=
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value=

Revision as of 10:06, 6 October 2019

Hover & click on the images for description

Description

Description:
Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleChat
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. False disables the module
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChatvehicleChatsideChatcommandChatglobalChatsystemChat

Notes

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Notes

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