lightIsOn: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Check if lampost is on (shining). | | Check if lampost is on (shining). | ||
{{Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | |||
{{Feature arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | |||
since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION= | |||
|DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[lightIsOn]] lamppost |SYNTAX= | ||
|p1= lamppost: [[Object]] |PARAMETER1= | |p1= lamppost: [[Object]] |PARAMETER1= | ||
| [[String]] |RETURNVALUE= | | [[String]] - Can be one of: | ||
* '''"ON"''' - light is on | |||
* '''"OFF"''' - light is off | |||
* '''"AUTO"''' - applicable only to the light of type "StreetLamp" and is only on during the night. | |||
* '''"ERROR"''' - if command fails|RETURNVALUE= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> |EXAMPLE1= | ||
|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |EXAMPLE2= | |x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |EXAMPLE2= | ||
|x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | |||
|x3= <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] { | |||
[[hint]] "Objects compatible with 'lightIsOn' are not found."; | [[hint]] "Objects compatible with 'lightIsOn' are not found."; | ||
} [[else]] { | } [[else]] { | ||
[[hint]] "'lightIsOn' compatible objects are found!"; | [[hint]] "'lightIsOn' compatible objects are found!"; | ||
};</code>|= | };</code>|EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[switchLight]] |SEEALSO= | | [[switchLight]] |SEEALSO= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] |
Revision as of 20:24, 9 October 2019
Description
- Description:
- Check if lampost is on (shining).
- Groups:
- Uncategorised
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information