getPosWorldVisual: Difference between revisions
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m (updated version to 1.96) |
Lou Montana (talk | contribs) m (arma3dev → arma3) |
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| | | arma3 |Game name= | ||
|1.96|Game version= | |1.96|Game version= | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
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| | | [[getPosWorldVisual]] object |SYNTAX= | ||
|p1 = object: [[Object]]; | |||
|p1= object: [[Object]]; | |||
| [[Array]] - format [[PositionWorld]] in render scope |RETURNVALUE= | | [[Array]] - format [[PositionWorld]] in render scope |RETURNVALUE= | ||
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|x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> |EXAMPLE1= | |x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> |EXAMPLE1= | ||
|x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> | | |x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> |EXAMPLE2= | ||
|x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> |EXAMPLE3= | |||
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| [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] |SEEALSO= | | [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] |SEEALSO= | ||
}} | }} | ||
Revision as of 21:08, 29 October 2019
Description
- Description:
- Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getPosWorldVisual object
- Parameters:
- object: Object;
- Return Value:
- Array - format PositionWorld in render scope
Examples
- Example 1:
_obj setPosWorld getPosWorldVisual _obj;
- Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
- Example 3:
- Wave height under a boat:
_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;
Additional Information
- See also:
- getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note