getPosWorldVisual: Difference between revisions

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m (updated version to 1.96)
m (arma3dev → arma3)
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| arma3dev |Game name=
| arma3 |Game name=
 
|1.96|Game version=
|1.96|Game version=
|arg= global|Multiplayer Arguments=
|arg= global|Multiplayer Arguments=
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|'''getPosWorldVisual''' object |SYNTAX=
| [[getPosWorldVisual]] object |SYNTAX=
|p1 = object: [[Object]];  
 
|p1= object: [[Object]];  
 
| [[Array]] - format [[PositionWorld]] in render scope |RETURNVALUE=
| [[Array]] - format [[PositionWorld]] in render scope |RETURNVALUE=
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|x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> |EXAMPLE1=
|x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> |EXAMPLE1=


|x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> |EXAMPLE1=
|x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> |EXAMPLE2=
 
|x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> |EXAMPLE1=
 


|x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> |EXAMPLE3=
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| [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] |SEEALSO=
| [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] |SEEALSO=
}}
}}



Revision as of 21:08, 29 October 2019

Hover & click on the images for description

Description

Description:
Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
Groups:
Uncategorised

Syntax

Syntax:
getPosWorldVisual object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld in render scope

Examples

Example 1:
_obj setPosWorld getPosWorldVisual _obj;
Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;

Additional Information

See also:
getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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