BIN fnc addSiteEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.94|= Game version" to "{{Function|Comments= ______________________________________________...) |
Lou Montana (talk | contribs) m (Text replacement - "|p1= |= Parameter 1 | |= Return value ____________________________________________________________________________________________ |x1= <code></code> |= ____________________________________________________________________________...) |
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| <!-- [] call [[BIN_fnc_addSiteEntities]]; --> |= Syntax | | <!-- [] call [[BIN_fnc_addSiteEntities]]; --> |= Syntax | ||
|p1= | | |p1= |Parameter 1= | ||
| | | | |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code></code> |Example 1= | ||
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| | | | |See also= | ||
}} | }} | ||
Revision as of 14:57, 4 December 2019
Description
- Description:
/* Description: Register entities to a site, so they can be despawned with the rest when player leaves the area. Parameter(s): 0: OBJECT - site logic. The site must be spawned for the function to work. 1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself. Returns: BOOL - true if added */ #define ADD(ID)\ (_entities select ID) pushback _x;\ (_entityIDs select ID) pushback -1;
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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