BIN fnc setIDWMapDrawPatternIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "</small> |= Description" to "</small> |Description=") |
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#define MAPDRAWPATTERNINDEX_DEFAULT 0 | #define MAPDRAWPATTERNINDEX_DEFAULT 0 | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:36, 5 December 2019
Description
- Description:
/* Killzone_Kid Description: Sets map draw pattern Parameter(s): NUMBER - pattern: 0 - triangles, 1 - diamonds, 2 - squares, 3 - diamonds overlapped Returns: BOOL - true on success Example: // set on the fly 3 call BIN_fnc_setIDWMapDrawPatternIndex; OR [3] call BIN_fnc_setIDWMapDrawPatternIndex; // set from config call BIN_fnc_setIDWMapDrawPatternIndex; OR [] call BIN_fnc_setIDWMapDrawPatternIndex; */ #define MAPDRAWPATTERNINDEX_DEFAULT 0
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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