Village Pump (assistance): Difference between revisions

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==Command Functionality Groups==
Before I start [[Scripting Commands by Functionality|classifying all the commands]] (something for which I could need some help too), it would be nice to get some more input regarding the group names.
 
Do those groups make sense? Should we shuffle them around a bit? Will they be adequate for the new ArmA commands? Please leave your feedback at the [http://community.bistudio.com/wiki/Talk:Scripting_Commands_by_Functionality discussion page]. Thanks!
--[[User:Kronzky|Kronzky]] 18:18, 11 August 2006 (CEST)
 
 
== Redirection pages ==
 
How to make a redirection page for an entry with a more proper name? One that makes you see the actual entry and the small text (redirected from ???).
:Use '''<nowiki>#REDIRECT [[NAME OF TARGETPAGE]]</nowiki>''' on the page that should forward to the TARGETPAGE (see also [http://en.wikipedia.org/wiki/Wikipedia:Redirect Wiki Reference]) --[[User:Kronzky|Kronzky]] 17:41, 27 November 2006 (CET)
 
 
 
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{{villagepumpmenu}}
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[[Category:Village Pump]]
[[Category:Village Pump]]
== How to use a radio ==
Some months ago I've read a minitutorial about using a radio commands. Then I've created a mission - I simply used command setRadioMsg, then I made a RADIO ALPHA trigger. Then I synchronized it with the requested unit WP, but the unit didn't wait for a signal and has started to move to the WP. Does someone know how to use the radio properly? Help me pls.
PS. Please note I'm from Czech Republic, so excuse my English ;) Thx
:The biki is not for editing questions, it is for "knowledge" only. Please ask the question [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=25acec40b4acab820e627aa9a19a9eca;act=SF;f=7 here] again, you could also try to search the forums before. :) --[[User:Raedor|raedor]] 12:15, 1 February 2007 (CET)
== Multithread and variables management ==
Hello every one.
I have one question, that only BIS Dev team would be able to answer.
With ExecVM Exec and Spawn commands (also eventHandlers and trigger), it is possible to do multithreading scripting.
Now imagine this situation : on all soldier you add a "killed" eventHandler. In its script you put : EnnemyKilled = EnnemyKilled +1
If soldiers are killed one by one, EnnemyKilled will be incresed each time a soldier dying.
But what is happenind if you drop a bomb on a squad? Every soldier will die at the same time.
What would happens, if at the "same" time, in one instance, arma is executing EnnemyKilled to retreive its data, and at this same time, an other instance is executing (EnnemyKilled +1) ?
In other Words, if {EnnemyKilled = EnnemyKilled +1} instruction is called at the same time into ThreadA and ThreadB, is there a risk that this instruction is launched on ThreadB BEFORE to have been FULLY executed into ThreadA ???
Thanks by advance for your answer.--[[User:Giova|Giova]] 19:18, 3 February 2007 (CET)

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