isDamageAllowed: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma3 | | | arma3 |Introduced in game= | ||
|1.70|= | |1.70|Version= | ||
|arg= global |MPARGUMENTS= | |arg= global |MPARGUMENTS= | ||
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| A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: | | A getter for [[allowDamage]] command. The command indicates if damage is allowed at current [[local]]ity, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: | ||
<code>_canBeDamaged | <code>_canBeDamaged {{=}} [[local]] _obj && [[isDamageAllowed]] _obj;</code>|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[isDamageAllowed]] object |SYNTAX= | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[private]] _isInvincible = [[not]] [[isDamageAllowed]] [[player]];</code> |EXAMPLE1= | |||
|x1= <code> | |||
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| [[allowDamage]], [[setDamage]], [[setHit]] |SEEALSO= | | [[allowDamage]], [[setDamage]], [[setHit]] |SEEALSO= | ||
|mp=This command only works locally. It always returns false when called on non local objects | |mp= This command only works locally. It always returns false when called on non local objects |MPBEHAVIOUR= | ||
}} | }} | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 14:20, 15 December 2019
Description
- Description:
- A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this:
_canBeDamaged = local _obj && isDamageAllowed _obj;
- Multiplayer:
- This command only works locally. It always returns false when called on non local objects
- Groups:
- Uncategorised
Syntax
- Syntax:
- isDamageAllowed object
- Parameters:
- object: Object
- Return Value:
- Boolean
Examples
- Example 1:
private _isInvincible = not isDamageAllowed player;
Additional Information
- See also:
- allowDamagesetDamagesetHit
Notes
-
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