roadAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| A3 |= Game " to "| arma3 |Game name= ") |
Killzone Kid (talk | contribs) (example) |
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|x2= <code>_isOnRoad = ![[isNull]] [[roadAt]] [[player]];</code>|EXAMPLE2= | |x2= <code>_isOnRoad = ![[isNull]] [[roadAt]] [[player]];</code>|EXAMPLE2= | ||
|x3= For detecting bridges, for example<code>[[getModelInfo]] ([[roadAt]] [[getPosATL]] [[player]])</code>|EXAMPLE3= | |||
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Revision as of 11:29, 23 December 2019
Description
- Description:
- Returns road segment at given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- Groups:
- Uncategorised
Syntax
- Syntax:
- roadAt position
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges)
- Return Value:
- Object - road segment or objNull
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt getPosATL player)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note