roadAt: Difference between revisions

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|x2= <code>_isOnRoad = ![[isNull]] [[roadAt]] [[player]];</code>|EXAMPLE2=
|x2= <code>_isOnRoad = ![[isNull]] [[roadAt]] [[player]];</code>|EXAMPLE2=


|x3= For detecting bridges, for example<code>[[getModelInfo]] ([[roadAt]] [[ASLToAGL]] [[getPosASL]] [[player]])</code>|EXAMPLE3=
|x3= For detecting bridges, for example<code>[[getModelInfo]] ([[roadAt]] [[ASLToAGL]] [[getPosASL]] [[player]]); {{cc|["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]}}</code>|EXAMPLE3=


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Revision as of 11:33, 23 December 2019

Hover & click on the images for description

Description

Description:
Returns road segment at given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
Groups:
Uncategorised

Syntax

Syntax:
roadAt position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges)
Return Value:
Object - road segment or objNull

Examples

Example 1:
_road = roadAt ASLToAGL getPosASL player;
Example 2:
_isOnRoad = !isNull roadAt player;
Example 3:
For detecting bridges, for examplegetModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]

Additional Information

See also:
nearRoadsroadsConnectedToisOnRoadsurfaceIsWater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 30, 2016 - 21:40 (UTC)
OOKexOo
This command does not nessecarly return the segment which center is the closest to the given position.
In order to get such segment use nearRoads.
_closest_road = (_pos nearRoads 0.1) select 0;