BIS fnc timeline isPlaying: Difference between revisions
Jump to navigation
Jump to search
m (infobox to template) |
m (page filled) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.76 | |version1= 1.76 | ||
<! | <!--|exec= server|=--> | ||
<! | <!--|arg= local--> | ||
| | <!--|eff= local--> | ||
|descr= Whether given timeline is playing (can be paused at same time!) | |||
||s1= [timeline] call [[BIS_fnc_timeline_isPlaying]]|=Syntax | |||
|p1= timeline: [[Object]] - The timeline object | |||
|[] | |r1= [[Boolean]] - Returns [[true]] if playing, otherwise [[false]] | ||
| | |x1= <code>_isPlaying= [timeline] [[call]] [[BIS_fnc_timeline_isPlaying]];</code> | ||
| | |exec= call | ||
| | |seealso= [[BIS_fnc_timeline_deleted]] [[BIS_fnc_timeline_cleanup]] [[BIS_fnc_timeline_finish]] [[BIS_fnc_timeline_getAlpha]] [[BIS_fnc_timeline_getCurrentTime]] [[BIS_fnc_timeline_getInterpMode]] [[BIS_fnc_timeline_getLength]] [[BIS_fnc_timeline_getPlayFromStart]] [[BIS_fnc_timeline_getPlayRate]] [[BIS_fnc_timeline_getPlayTime]] [[BIS_fnc_timeline_getPosition]] [[BIS_fnc_timeline_getSimulatedCurves]] [[BIS_fnc_timeline_getStopTime]] [[BIS_fnc_timeline_getTimeLeft]] [[BIS_fnc_timeline_init]] [[BIS_fnc_timeline_isFinished]] [[BIS_fnc_timeline_isLooping]] [[BIS_fnc_timeline_isPaused]] [[BIS_fnc_timeline_play]] [[BIS_fnc_timeline_setInterpMode]] [[BIS_fnc_timeline_setLength]] [[BIS_fnc_timeline_setLoop]] [[BIS_fnc_timeline_setPause]] [[BIS_fnc_timeline_setPlayRate]] [[BIS_fnc_timeline_setPosition]] [[BIS_fnc_timeline_simulateCurves]] [[BIS_fnc_timeline_stop]] [[BIS_fnc_timeline_tick]] [[BIS_fnc_timeline_setReverse]] [[BIS_fnc_timeline_isReverse]] | ||
}} | }} | ||
Revision as of 11:43, 11 January 2020
Description
- Description:
- Whether given timeline is playing (can be paused at same time!)
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [timeline] call BIS_fnc_timeline_isPlaying
- Parameters:
- timeline: Object - The timeline object
- Return Value:
- Boolean - Returns true if playing, otherwise false
Examples
- Example 1:
_isPlaying= [timeline] call BIS_fnc_timeline_isPlaying;
Additional Information
- See also:
- BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish BIS_fnc_timeline_getAlpha BIS_fnc_timeline_getCurrentTime BIS_fnc_timeline_getInterpMode BIS_fnc_timeline_getLength BIS_fnc_timeline_getPlayFromStart BIS_fnc_timeline_getPlayRate BIS_fnc_timeline_getPlayTime BIS_fnc_timeline_getPosition BIS_fnc_timeline_getSimulatedCurves BIS_fnc_timeline_getStopTime BIS_fnc_timeline_getTimeLeft BIS_fnc_timeline_init BIS_fnc_timeline_isFinished BIS_fnc_timeline_isLooping BIS_fnc_timeline_isPaused BIS_fnc_timeline_play BIS_fnc_timeline_setInterpMode BIS_fnc_timeline_setLength BIS_fnc_timeline_setLoop BIS_fnc_timeline_setPause BIS_fnc_timeline_setPlayRate BIS_fnc_timeline_setPosition BIS_fnc_timeline_simulateCurves BIS_fnc_timeline_stop BIS_fnc_timeline_tick BIS_fnc_timeline_setReverse BIS_fnc_timeline_isReverse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note