BIS fnc reviveEhHandleHeal: Difference between revisions
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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | ''N/A'' |Descripti...") |
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.42 | |version1= 1.42 | ||
<! | <!--|exec= server|=--> | ||
<! | <!--|arg= local--> | ||
| | <!--|eff= local--> | ||
| | |descr= Handles healing of unit. Unit gets fully healed after 10 seconds if current damage is smaller than initial damage, e.g. a medic healed the unit. | ||
| | ||s1= [unit] call [[BIS_fnc_reviveEhHandleHeal]]|=Syntax | ||
| | |p1= unit: [[Object]] - Unit to be healed | ||
| | |r1= [[Boolean]] - If revive is enabled for given unit it always returns [[false]], if revive is disabled it returns [[Nothing]] | ||
|exec= call | | |x1= <code>[BIS_unit] [[call]] [[BIS_fnc_reviveEhHandleHeal]]; | ||
</code> | |||
|exec= call | |||
|seealso= [[Arma 3 Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | |||
}} | }} | ||
Revision as of 13:10, 12 January 2020
Description
- Description:
- Handles healing of unit. Unit gets fully healed after 10 seconds if current damage is smaller than initial damage, e.g. a medic healed the unit.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit] call BIS_fnc_reviveEhHandleHeal
- Parameters:
- unit: Object - Unit to be healed
- Return Value:
- Boolean - If revive is enabled for given unit it always returns false, if revive is disabled it returns Nothing
Examples
- Example 1:
[BIS_unit] call BIS_fnc_reviveEhHandleHeal;
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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