BIS fnc reviveEnabled: Difference between revisions

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{{Function|= Comments
{{Function


| arma3 |Game name=
|game1= arma3


|1.42|Game version=
|version1= 1.42


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
<!--|arg= local-->


| <pre>/*
<!--|eff= local-->
Author: Jiri Wainar


Description:
|descr= Returns is revive is enabled or not for the unit.
Returns is revive is enabled or not for the unit.


Parameters:
||s1= [unit] call [[BIS_fnc_reviveEhRespawn]]|=Syntax
0: OBJECT - unit that is checked


Returns:
|p1= unit: [[Object]] - Unit that is checked
True if revive is enabled, false if not.


Example
|r1= [[Boolean]] - [[True]] if enabled, [[false]] if not
[player] call bis_fnc_reviveEnabled;
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_reviveEnabled]]|Syntax=
|x1= <code>_reviveEnabled = [BIS_unit] [[call]] [[BIS_fnc_reviveEnabled]];
</code>


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|exec= call


|Datatype - description|Return value=
|seealso= [[Arma 3 Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]


|x1= <code></code>|Example 1=
|exec= call |Execution=
| |See also=
}}
}}



Revision as of 13:13, 12 January 2020

Hover & click on the images for description

Description

Description:
Returns is revive is enabled or not for the unit.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit] call BIS_fnc_reviveEhRespawn
Parameters:
unit: Object - Unit that is checked
Return Value:
Boolean - True if enabled, false if not

Examples

Example 1:
_reviveEnabled = [BIS_unit] call BIS_fnc_reviveEnabled;

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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