AnimationTitles: Difference between revisions
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{{SideTOC}}The animation name consist of series of prefixes describing the contents of the move.<br> | {{SideTOC}} | ||
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. | The animation name consist of series of prefixes describing the contents of the move.<br> | ||
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. | |||
{{Informative | Not all games contain all prefixes.}} | {{Informative | Not all games contain all prefixes.}} | ||
The prefixes | == Animation naming == | ||
{| | |||
| colspan="2" | An animation name can look like this: <tt>'''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f</tt> | |||
|- | |||
| The "APMSWD" prefixes stand for: | |||
* '''A'''ction - General action (e.g. move, cargo, weapon operation) | * '''A'''ction - General action (e.g. move, cargo, weapon operation) | ||
* '''P'''ose - Unit stance (e.g. erect, prone) | * '''P'''ose - Unit stance (e.g. erect, prone) | ||
Line 12: | Line 18: | ||
* '''W'''eapon - Weapon in use (e.g. rifle, pistol) | * '''W'''eapon - Weapon in use (e.g. rifle, pistol) | ||
* '''D'''irection - Where the character moves (e.g. front, left) | * '''D'''irection - Where the character moves (e.g. front, left) | ||
| Therefore, <tt>'''A'''mov'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''f</tt> stands for: | |||
* Action movement | |||
* Posture erect | |||
* Movement run | |||
* Stance (of weapon) low | |||
* Weapon rifle | |||
* Direction forward. | |||
|} | |||
== Action == | == Prefixes == | ||
=== Action === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
=== Pose === | |||
== Pose == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
=== Movement === | |||
== Movement == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
=== Stance === | |||
== Stance == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
=== Weapon === | |||
== Weapon == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|} | |} | ||
=== Direction === | |||
== Direction == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 16:33, 22 February 2020
Template:SideTOC
The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
An animation name can look like this: AmovPercMrunSlowWrflDf | |
The "APMSWD" prefixes stand for:
|
Therefore, AmovPercMrunSlowWrflDf stands for:
|
Prefixes
Action
Short name | Full name | Description |
---|---|---|
mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
idl | idle | when character stands for a while on a place with no action – looking around |
ldr | ladder | ladder actions |
mel | melee | hand, knife etc fight |
crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it's stored at each car's folder for now |
inj | injury | injury of a character - the injured one from a pair |
cin | carry injured | injury of a character - the healthy holding injured |
dth | death | death of a character. Later to be replaced with rag doll |
inv | inventory | inventory actions, baggage |
cts | cutscenes | special for cutscenes |
swm | swim | swimming |
sig | signals | signaling - hand signals, saluting, military parade poses |
wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
ddg | dodge | transition from a move to prone – fast jump to a land to cover oneself from a fire. always transition, indicate start pose with ddg action |
Pose
Short name | Full name | Description |
---|---|---|
erc | erect | erect, standing. |
knl | kneel | crouched down, when stopped, so kneeling. |
pne | prone | prone on a ground |
sit | sit | sitting – e.g. for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head.. |
sqt | squat | squat pose (drep, je na bobku..) |
Movement
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Amov | stp | stop | man not moving, standing in place. |
wlk | walk | common relaxed move, a walk. N/A in prone! | |
run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. | |
spr | sprint | very intense sprint, impossible to shoot | |
len | lean | leaning from behind the corner | |
trn | turn | turn X degrees in a given direction | |
jmp | jump | skok – up/down. Indicate jump height above surface | |
wtl | waterlevel | on water level swim | |
uwt | underwater | underwater swim | |
eva | evasive | evasive moves - e.g. from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. | |
Acrg | mnt | mount | mount a vehicle |
dnt | dismount | dismount a vehicle | |
crg | cargo | cargo animations in a vehicle |
Stance
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Amov | ras | raised | aimed weapon ready for fire in horizontal position |
low | lowered | weapon in ready state, not aimed | |
opt | optics | looking through optics / sight or binoculars | |
sur | surrender | character surrenders | |
sig | hand signal | signals for commanding a group | |
pat | patrol position | weapon on a belt, hold with one hand | |
non | no weapon | SnonWnon is for empty hands | |
lay | lay weapon | for inventory - pose with a weapon just laid down ahead of a character | |
car | carry weapon | rifle carried in a single hand with the bracket | |
Awop | rld | reload | reload a weapon in a move |
gth | grenade throw | grenade throw, over the shoulder | |
grl | grenade roll | grenade throw lower – eg. throw in the door / window |
Weapon
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Amov | una | unarmed | nothing in hands |
pst | pistol | one hand weapon, probably empty hands will suffice. | |
rfl | rifle | two hand rifle | |
mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position | |
lnr | launcher | laucher | |
knf | knife | class of moves for melee combat | |
non | no weapon | N/A | |
Awop | bin | binocular | binocular moves |
Direction
Short name | Full name | Description |
---|---|---|
non | none | direction not specified |
f | forward | N/A |
fl | forward-left | |
fr | forward-right | |
l | left | |
r | right | |
b | back | |
bl | back-left | |
br | back-right | |
up | up | ladder, climbing, parachute |
dn | down | ladder, climbing, parachute |
mul | multiple | for FBX only, not for RTM – more takes in one file |