runInitScript – Talk
m (OFP command?) |
Lou Montana (talk | contribs) m (Text replacement - "offical" to "official") |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
Is this really OFP command? I saw it first time today and testing it ingame have no results - init.sqs did not started. It's also not mentioned in [[Operation_Flashpoint:_Version_History|OFP Version history]]. --[[User:Str|Str]] 19:34, 11 September 2006 (CEST) | Is this really OFP command? I saw it first time today and testing it ingame have no results - init.sqs did not started. It's also not mentioned in [[Operation_Flashpoint:_Version_History|OFP Version history]]. --[[User:Str|Str]] 19:34, 11 September 2006 (CEST) | ||
== Localisation on Client or Server == | |||
More importantly what is the effect of localisation, does this command run | |||
everywhere or just the host executing the command ? | |||
ie. if I run this on a dedicated server, then all kinds of madness could ensue. | |||
see also http://community.bistudio.com/wiki/Talk:Init.sqs | |||
[[User:BarmyArmy|BarmyArmy]] | |||
---- | |||
So, does anyone know anymore about this command? | |||
I just added it to a script that gets called by the 'Killed' event attach to a unit and got CTD'd in v1.05, v1.07.5157.--[[User:Sy|Sy]] 13:38, 30 May 2007 (CEST) | |||
What's the reason in this command ? Any difference with exec "init.sqs" ??? --[[User:Bdfy|Bdfy]] 31 May 2007 | |||
@BarmyArmy | |||
It works localy, so you can force it run on just the server or a specific client. | |||
@Sy | |||
No CTD's here. But you have to be carefull when it comes to event handlers. For example OFP used to CTD if you deleted a unit from within the getin & getout events. | |||
@Bdfy | |||
:Not sure atm as it did execute the init script. The screen also faded to black for a couple of seconds. If anything it might be becaues a mission may have either init.sqf, init.sqs or no init script at all.At least with this command you don't have to worry about such details. | |||
:P.S Perhaps a thread should be made on the official forums to discuss this? | |||
[[User:UNN|UNN]] 23:48, 31 May 2007 (CEST) |
Latest revision as of 13:42, 23 February 2020
Is this really OFP command? I saw it first time today and testing it ingame have no results - init.sqs did not started. It's also not mentioned in OFP Version history. --Str 19:34, 11 September 2006 (CEST)
Localisation on Client or Server
More importantly what is the effect of localisation, does this command run everywhere or just the host executing the command ?
ie. if I run this on a dedicated server, then all kinds of madness could ensue. see also http://community.bistudio.com/wiki/Talk:Init.sqs
So, does anyone know anymore about this command? I just added it to a script that gets called by the 'Killed' event attach to a unit and got CTD'd in v1.05, v1.07.5157.--Sy 13:38, 30 May 2007 (CEST)
What's the reason in this command ? Any difference with exec "init.sqs" ??? --Bdfy 31 May 2007
@BarmyArmy
It works localy, so you can force it run on just the server or a specific client.
@Sy
No CTD's here. But you have to be carefull when it comes to event handlers. For example OFP used to CTD if you deleted a unit from within the getin & getout events.
@Bdfy
- Not sure atm as it did execute the init script. The screen also faded to black for a couple of seconds. If anything it might be becaues a mission may have either init.sqf, init.sqs or no init script at all.At least with this command you don't have to worry about such details.
- P.S Perhaps a thread should be made on the official forums to discuss this?
UNN 23:48, 31 May 2007 (CEST)