getUnitTrait: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|arg= global |=" to "|arg= global |MParg=") |
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|p1= Unit: [[Object]] |PARAMETER1= | |p1= Unit: [[Object]] |PARAMETER1= | ||
|p2= skillName: [[String]] - Name of the skill |PARAMETER1= | |p2= skillName: [[String]] - Name of the skill |PARAMETER1= | ||
| [[Bool]] or [[Scalar]] - Value of the trait <br | | [[Bool]] or [[Scalar]] - Value of the trait <br> [[Nothing]] if unit is empty vehicle |RETURNVALUE= | ||
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|EXAMPLE1= | |x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|EXAMPLE1= | ||
| [[setUnitTrait]]|SEEALSO= | | [[setUnitTrait]]|SEEALSO= |
Revision as of 13:38, 14 March 2020
Description
- Description:
- Gets the current value of a trait of the given unit.
For the default values please visit setUnitTrait. - Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skillName
- Parameters:
- Unit: Object
- skillName: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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