ctrlActivate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
Lou Montana (talk | contribs) m (Text replacement - "<br/>" to "<br>") |
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| Launch actions attached to given (button based) control. <br | | Launch actions attached to given (button based) control. <br> | ||
Command only triggers '''action''' entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related [[User_Interface_Event_Handlers|User Interface Event Handlers]].<br | Command only triggers '''action''' entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related [[User_Interface_Event_Handlers|User Interface Event Handlers]].<br> | ||
Command ignores control disabled state. (Example 2) | Command ignores control disabled state. (Example 2) | ||
|DESCRIPTION= | |DESCRIPTION= |
Revision as of 14:33, 14 March 2020
Description
- Description:
- Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
ctrlActivate _control
- Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
- allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note