setSystemOfUnits: Difference between revisions

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| [[setSystemOfUnits]] value |SYNTAX=
| [[setSystemOfUnits]] value |SYNTAX=


|p1= value: [[Number]] - possible values are:<br /><!-- <br /> instead of * list because of a Return value title display bug -->
|p1= value: [[Number]] - possible values are:<br><!-- <br> instead of * list because of a Return value title display bug -->
0 - metric<br />
0 - metric<br>
1 - mixed<br />
1 - mixed<br>
2 - imperial |PARAMETER1=
2 - imperial |PARAMETER1=



Revision as of 12:57, 19 March 2020

Hover & click on the images for description

Description

Description:
Set system of units. This will only impact gauges from advanced flight model.
This command is buggy: any value other than 0 (metric) will display both units at the same time.
Groups:
Uncategorised

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulationAdvanced Helicopter Flight ModelRotorLib commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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