set3DENMissionAttribute: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
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| [[Bool]] - [[true]] if the value was set |RETURNVALUE= | | [[Bool]] - [[true]] if the value was set |RETURNVALUE= | ||
|x1= <code>"Multiplayer" [[set3DENMissionAttribute]] <nowiki | |x1= <code>"Multiplayer" [[set3DENMissionAttribute]] [<nowiki/>"respawn",3];</code> | ||
Set respawn type to 3 |EXAMPLE1= | Set respawn type to 3 |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:05, 19 March 2020
Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- <section> set3DENMissionAttribute [<class>,<value>]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3];
Set respawn type to 3
Additional Information
Notes
-
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Notes