set3DENMissionAttribute: Difference between revisions

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| Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]].
| Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]].
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An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].



Revision as of 13:08, 19 March 2020

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Description

Description:
Set scenario attribute.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
<section> set3DENMissionAttribute [<class>,<value>]
Parameters:
section: String - attribute section
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3]; Set respawn type to 3

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttributes

Notes

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Notes


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