set3DENMissionAttribute: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
||
Line 8: | Line 8: | ||
| Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | | Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | ||
<br | <br><br> | ||
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
Revision as of 13:08, 19 March 2020
Description
- Description:
- Set scenario attribute.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- <section> set3DENMissionAttribute [<class>,<value>]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn",3];
Set respawn type to 3
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes