Identifier: Difference between revisions
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Lou Montana (talk | contribs) m (Fix wording) |
Lou Montana (talk | contribs) m (private → local, public → global) |
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* _player | * _player | ||
| | | | ||
* | * {{Color|red|1}}variable | ||
* _my | * _my{{Color|red|#}}localVar | ||
* _guy1 | * _guy1{{Color|red|&}}2var | ||
* | * {{Color|red|player}} | ||
|} | |} | ||
Binding rules for identifiers: | Binding rules for identifiers: | ||
Line 27: | Line 27: | ||
== Recommendations == | == Recommendations == | ||
It is recommended to write ''' | It is recommended to write '''local variable identifiers''' in {{Wikipedia|Camel_case|camel case}} syntax. This makes identifiers more readable: | ||
<code>[[private]] _myVariableName = 5;</code> | <code>[[private]] _myVariableName = 5;</code> | ||
It is also recommended to prefix ''' | It is also recommended to prefix '''global variable identifiers''' with '''your''' [[OFPEC tags|tag]] in order to avoid any potential conflict between addons, scripts and missions: | ||
<code>{{cc|<span style{{=}}"color: purple; font-weight: bold">Tag</span>_identifier}} | <code>{{cc|<span style{{=}}"color: purple; font-weight: bold">Tag</span>_identifier}} | ||
<span style="color: purple; font-weight: bold">UNIQUETAG</span>_player = [[player]];</code> | <span style="color: purple; font-weight: bold">UNIQUETAG</span>_player = [[player]];</code> |
Revision as of 13:28, 7 April 2020
An identifier is a name given to a variable that the scripter can choose: It is the name that identifies the variable.
Rules
Valid | Invalid |
---|---|
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|
Binding rules for identifiers:
- Identifiers may consist of any ASCII text characters (a-z, A-Z), numbers (0-9) and underscores (_)
- Identifiers must not start with a number (e.g "9myVariable" is invaild)
- Identifiers of user-defined local variables must start with an underscore
- Identifiers are case-insensitive.
- Identifiers cannot be the same as reserved words (e.g commands and functions).
Recommendations
It is recommended to write local variable identifiers in camel case syntax. This makes identifiers more readable:
private _myVariableName = 5;
It is also recommended to prefix global variable identifiers with your tag in order to avoid any potential conflict between addons, scripts and missions:
// Tag_identifier
UNIQUETAG_player = player;
A less encountered naming format is separating all sub-words with underscores:
_my_variable_name = 5;