setAccTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
Lou Montana (talk | contribs) m (Text replacement - "\<dt class\=\"note\"\>\'\'\'\[\[(.*)\]\]\'\'\'" to "<dt class="note">$1") |
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<dd class="notedate">Posted on August 4, 2006 - 10:58 | <dd class="notedate">Posted on August 4, 2006 - 10:58 | ||
<dt class="note"> | <dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | ||
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. |
Revision as of 16:12, 17 May 2020
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4].
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters